{"id":12087,"date":"2021-04-27T08:04:28","date_gmt":"2021-04-27T08:04:28","guid":{"rendered":"http:\/\/localhost\/en\/?post_type=person&#038;p=12087"},"modified":"2026-09-08T10:51:31","modified_gmt":"2026-09-08T02:51:31","slug":"filipa-martins","status":"publish","type":"person","link":"https:\/\/dlcre.usj.edu.mo\/en\/about\/people\/filipa-martins\/","title":{"rendered":"Filipa Martins"},"content":{"rendered":"\r\n<p>Prof. Filipa Martins de Abreu&#8217;s research interest include: Multimodal Digital Game Experiences in Learning Environments (Education), Digital Objects and Physical Objects (interactive experiences) Learning through Digital Systems, Digital and Physical Experiences, Play: Learning through Play &#8211; Multimodal Play &#8211; Tangible Play, Interface and Interaction, Design Game Design for Learning Environments, Systematic Creativity in Education, Mobility Design \u2013 (digital products), Service Design \u2013 (focused on digital technologies), and Digital Fabrication.<\/p>\r\n<hr \/>\r\n<p><b>Selected Research Projects:<\/b><\/p>\r\n<p><strong>2019\/2020 ongoing<\/strong><\/p>\r\n<p><span style=\"font-weight: 400;\">INNOVATIVE TRENDS. This project is aiming at developing the creativity of students and encouraging them to strive for innovation, interactivity, design, and art. 3D printing has been used in fashion design in recent years with artists. Development of advanced garments with technological materials. Preliminary research is being done by \u00c9ffina do Ros\u00e1rio (Fashion Design student) under her internship programme.<\/span><\/p>\r\n<p><strong>2019\/2020 ongoing<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Designer and Project Collaborator with Prof. G\u00e9rald Estadieu (PI) in the MGTO &#8211; MACAU GRAND PRIX MUSEUM Project &#8211; \u201cInteractive Design &amp; Fabrication &#8211; Action-Research Project\u201d Collaborative initiative between Macau Grand Prix &#8211; Museum and University of Saint Joseph.<\/span><\/p>\r\n<p><strong>2018\/2019<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">\u201cTheatrical Robots and Arts\u201d (Science Promotion)<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">The Faculty of Creative Industries of the University of Saint Joseph, in collaboration with the University Pompeu Fabra, Barcelona and the Research Center for Science and Technology of the Arts (CITAR), School of Arts of the Catholic University of Portugal proposed to take robotics and artificial intelligence as disciplines and bring them closer to performing arts by generating bridges and seeking to attract the general public and young people to science and scientific research. Funding: Fundo para o Desenvolvimento das Ci\u00eancias e da Tecnologia (FDCT) &#8211; 0041\/2018\/PS. <\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Team Role: Designer and Project Assistant.<\/span><\/p>\r\n<p><strong>2018\/2019<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">2019 &#8211; Universal Design Experimentation with The British Museum\u2019s Italian Renaissance Drawings Collaboration with Prof. G\u00e9rald Estadieu for a 3 months exhibition with The British Museum\u2019s \u201cItalian Renaissance Drawings\u201d at the Macau Arts Museum. Experimental area based on the digital fabrication to make tangible drawings. Experimentation with visually impaired people.\u00a0<\/span><\/p>\r\n<p><strong>2018<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">\u201cEspresso Dog\u201d<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">AnnoCannis 2018 (Interactive Sculpture)<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Collaboration with Prof. G\u00e9rald Estadieu on the project \u201cAnnoCannis 2018\u201d a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a dog partially covered with coffee capsules and LED animation.\u00a0<\/span><\/p>\r\n<p><strong>2017<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Live Exhibition \u201cYan Character\u201d<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Collaboration with Prof. G\u00e9rald Estadieu at Creative Macau. Live 3D Printing of unique blocks to create a two meters high Chinese \u201cYan\u201d &#8211; people &#8211; a character with interactive video mapping and visitors participation.\u00a0<\/span><\/p>\r\n<p><strong>2015<\/strong><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">QR Goat<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">AnnoCaprum 2015 (Interactive Sculpture)<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Collaboration with Prof. Jo\u00e3o Cordeiro, Prof. G\u00e9rald Estadieu, Cristina Dias and Rui de Abreu on the project \u201cAnnoCaprum 2015\u201d a Macau Chinese New Year Street Art Exhibition. Interactive Sculpture of a goat tagged with QR codes.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">2015\/2017<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">2016\/2017 &#8211; \u201cPrototyping Spaces &amp; Interactive Experiences on Campus\u201d (Science Promotion) The main goal of this project is to boost student\u2019s creativity within their daily lives on campus. In order to provide them with a more active, creative and collaborative environment for learning. Through a creative process, they will be able to propose new interactive solutions to enhance the life experience on campus for all students and staff. Teams of students from different backgrounds and different study environments will voluntarily enrol. For the first year, we are planning to propose some projects, and ultimately in the years to come, students will submit projects to the Committee. This project will request students to imagine, develop and test new ways of living on campus.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Funding: Fundo para o Desenvolvimento das Ci\u00eancias e da Tecnologia (FDCT) &#8211; 017\/2016\/P<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Team Role: Project Coordinator and Designer. Prof. G\u00e9rald Estadieu (PI)<\/span><\/p>\r\n<hr \/>\r\n<p><b>Selected Publications:<\/b><\/p>\r\n<p><b>2018<\/b><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Martins de Abreu, F., &amp; Barbosa, A. (2018). LISBON CONSORTIUM &#8211; VIII\u00a0Lisbon\u00a0Summer\u00a0School\u00a0for the Study of Culture \u201cCyber+Cipher+Culture&#8221; | Lisboa, Portugal &#8211;\u00a0<\/span><i><span style=\"font-weight: 400;\">\u201cCyberculture and Multimodal Digital Games in Learning Environments: Fostering Creativity in Macau\u2019s Educational System\u201d.<\/span><\/i><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><b>2017<\/b><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Martins de Abreu, F., &amp; Barbosa, A. (2017). MRI INTERNATIONAL CONFERENCE &#8211; Common Good and Education | Macau, China<\/span><i><span style=\"font-weight: 400;\">\u201cThe impact of multimodal digital games in children\u2019s learning environments\u201d<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\r\n<p><span style=\"font-weight: 400;\">Martins de Abreu, F., &amp; Barbosa, A. (2017). ACM Publishing \u2013 Conference Proceedings &#8211;\u00a0<\/span><i><span style=\"font-weight: 400;\">\u201cCreative Engagement: Multimodal digital games in children\u2019s learning environment in Macau S.A.R.\u201d<\/span><\/i><span style=\"font-weight: 400;\">. Proceedings of the 8th International Conference on Digital Art (ARTECH217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4\/17\/09.\u00a0<\/span><a href=\"http:\/\/dx.doi.org\/10.1145\/3106548.3106599\"><span style=\"font-weight: 400;\">http:\/\/dx.doi.org\/10.1145\/3106548.3106599<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/a><span style=\"font-weight: 400;\">Estadieu, G., Martins de Abreu, F., &amp; Barbosa, A. (2017).\u00a0<\/span><i><span style=\"font-weight: 400;\">\u201c3D printing objects installation art: \u2018Standing humanity: 3D yan character\u2019\u201d.<\/span><\/i><span style=\"font-weight: 400;\">\u00a0Proceedings of the 8th International Conference on Digital Art (ARTECH217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4\/17\/09.\u00a0<\/span><a href=\"https:\/\/doi.org\/10.1145\/3106548.3106588\"><span style=\"font-weight: 400;\">https:\/\/doi.org\/10.1145\/3106548.3106588<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/a><span style=\"font-weight: 400;\">Cordeiro, J., Martins de Abreu, F., &amp; Estadieu, G. (2017).\u00a0<\/span><i><span style=\"font-weight: 400;\">\u201cAudience participation in interactive art systems: Is instructional signage a necessary evil?\u201d<\/span><\/i><span style=\"font-weight: 400;\">. Proceedings of the 8th International Conference on Digital Art (ARTECH 217), Macao SAR, China, ACM International Conference Proceeding Series, Part F1309. ACM ISBN 978-1-4503-5273- 4\/17\/09.\u00a0<\/span><a href=\"https:\/\/doi.org\/10.1145\/3106548.3106595\"><span style=\"font-weight: 400;\">https:\/\/doi.org\/10.1145\/3106548.3106595<\/span><span style=\"font-weight: 400;\"><br \/><\/span><\/a><span style=\"font-weight: 400;\">Presented by Filipa Martins de Abreu<\/span><\/p>\r\n<hr \/>\r\n<p><b>Current major research project:\u00a0<\/b><\/p>\r\n<p>&#8211;<\/p>\r\n<p><b>Summary:<\/b><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\r\n<p>&#8211;<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>Prof. Filipa Martins de Abreu&#8217;s research interest include: Multimodal Digital Game Experiences in Learning Environments (Education), Digital Objects and Physical Objects (interactive experiences) Learning through Digital Systems, Digital and Physical Experiences, Play: Learning through Play &#8211; Multimodal Play &#8211; Tangible Play, Interface and Interaction, Design Game Design for Learning Environments, Systematic Creativity in Education, Mobility [&hellip;]<\/p>\n","protected":false},"featured_media":14235,"parent":0,"menu_order":0,"template":"","person_roles":[444],"research_areas":[],"language":"en","languages":{"en":{"code":"en","id":"1","native_name":"English","major":"1","active":"1","default_locale":"en_US","encode_url":"0","tag":"en","translated_name":"English","url":"https:\/\/dlcre.usj.edu.mo\/en\/","country_flag_url":"https:\/\/dlcre.usj.edu.mo\/wp-content\/plugins\/sitepress-multilingual-cms\/res\/flags\/en.png","language_code":"en","link":"https:\/\/dlcre.usj.edu.mo\/en\/about\/people\/filipa-martins\/"},"zh-hant":{"code":"zh-hant","id":"61","native_name":"\u7e41\u9ad4\u4e2d\u6587","major":"1","active":0,"default_locale":"zh_TW","encode_url":"0","tag":"zh-hant","translated_name":"Chinese (Traditional)","url":"https:\/\/dlcre.usj.edu.mo\/zh-hant\/","country_flag_url":"https:\/\/dlcre.usj.edu.mo\/wp-content\/plugins\/sitepress-multilingual-cms\/res\/flags\/zh.png","language_code":"zh-hant","link":"https:\/\/dlcre.usj.edu.mo\/zh-hant\/about\/people\/filipa-martins\/"}},"acf":{"email":"filipa.martins@usj.edu.mo","name":{"first":"Filipa","last":"Martins"},"publicationFilters":{"author":""},"academic_rank":"Assistant Professor","area_of_interest":"Interaction Design, Game Design, Digital Technologies for Education","projects":[{"ID":13818,"post_author":"8","post_date":"2021-08-05 09:25:10","post_date_gmt":"2021-08-05 09:25:10","post_content":"<p style=\"text-align: justify;\">The main goal of this project was to boost student\u2019s creativity within their daily lives on campus, in order to provide them with a more active, creative and collaborative environment for learning. Through a creative process, students were able to propose new interactive solutions to enhance students and staff life experience on campus. Students from different backgrounds and study environments voluntarily participated in the project.<\/p>","post_title":"Prototyping Spaces & Interactive Experiences on Campus (Science Promotion)","post_excerpt":"","post_status":"publish","comment_status":"closed","ping_status":"closed","post_password":"","post_name":"prototyping-spaces-interactive-experiences-on-campus-science-promotion","to_ping":"","pinged":"","post_modified":"2021-08-26 09:05:37","post_modified_gmt":"2021-08-26 09:05:37","post_content_filtered":"","post_parent":0,"guid":"http:\/\/usj.hogodigital.com\/en\/?post_type=project&#038;p=13818","menu_order":0,"post_type":"project","post_mime_type":"","comment_count":"0","filter":"raw"}],"blocks":false},"_links":{"self":[{"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/people\/12087"}],"collection":[{"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/people"}],"about":[{"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/types\/person"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/media\/14235"}],"wp:attachment":[{"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/media?parent=12087"}],"wp:term":[{"taxonomy":"person_role","embeddable":true,"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/person_roles?post=12087"},{"taxonomy":"research_area","embeddable":true,"href":"https:\/\/dlcre.usj.edu.mo\/en\/wp-json\/wp\/v2\/research_areas?post=12087"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}